Thursday, 15 November 2012

lip sync project 23/10/12

We have been set a lip synch exercise. We have been given a piece of audio and we have to animate a character speaking to. The audio clip is 8 seconds long and playing at 25 frames a second means that i will have to complete 200 frames. The first thing i decided to do was to complete a dope sheet. A dope sheet allows me to play through the audio, and work out which frames include the speach and work out the sounds that are on each frame.

The image on the right shows is a photo copy of the dope sheet that i was given in class. After researching into it i found out what all of the columns meant.

      1. SC. = scene number. On a series you would want far more information such as production title,                         episode  number, sequence number and so on.
2.       FTG. = footage, or total length. 
3.       SOUND  the breakdown of the soundtrack will be written here for lip-sync.
4.       ACTION  can be used to indicate key events in the scene, e.g. “balloon bursts”
5.       frm. = frame number. Some productions may well use timecode as well to place the scene’s position within a production precisely.
6.       the separate levels of animation; usually the column to the extreme right will contain the background
7.       CAMERA  this is the column in which opticals and moves are indicated
8.       SHEET this is of course the page number. When there is more than one sheet in a scene, I recommend indicating the number thus: 1/3 – this would mean that this is page 1 of a total of 3, (so the last sheet would be marked 3/3).

There are parts in the audio where there isnt any speech, on these parts you are either meant to cross the box with a wide cross however some animators prefer to write 'BLNK'. I went through the whole audio and worked out all the stuff on the doping sheet. 

IMAGE OF DOPING SHEET

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